Files
mygame/game/projectile.py
2026-05-20 20:21:27 +08:00

62 lines
1.9 KiB
Python

import pygame
import math
from game.config import COLOR_WHITE, COLOR_ORANGE, COLOR_CYAN
from game.utils import distance
class Projectile:
def __init__(self, x, y, target, damage, proj_type="arrow", splash=0, slow_factor=0, slow_duration=0):
self.x = x
self.y = y
self.target = target
self.damage = damage
self.proj_type = proj_type
self.splash = splash
self.slow_factor = slow_factor
self.slow_duration = slow_duration
self.speed = 400
self.alive = True
def update(self, dt, enemies):
if not self.alive:
return
if not self.target or not self.target.alive:
self.alive = False
return
tx, ty = self.target.x, self.target.y
dx = tx - self.x
dy = ty - self.y
dist = math.hypot(dx, dy)
move = self.speed * dt
if dist <= move:
self._hit(enemies)
else:
self.x += dx / dist * move
self.y += dy / dist * move
def _hit(self, enemies):
self.alive = False
if self.proj_type == "cannon" and self.splash > 0:
for e in enemies:
if e.alive and distance(self.target.x, self.target.y, e.x, e.y) <= self.splash:
e.take_damage(self.damage)
else:
self.target.take_damage(self.damage)
if self.proj_type == "slow" and self.target.alive:
self.target.apply_slow(self.slow_factor, self.slow_duration)
def draw(self, surface):
if not self.alive:
return
ix, iy = int(self.x), int(self.y)
if self.proj_type == "arrow":
pygame.draw.circle(surface, COLOR_WHITE, (ix, iy), 3)
elif self.proj_type == "cannon":
pygame.draw.circle(surface, COLOR_ORANGE, (ix, iy), 5)
elif self.proj_type == "slow":
pygame.draw.circle(surface, COLOR_CYAN, (ix, iy), 4)