Files
mygame/game/wave.py
2026-05-20 21:23:46 +08:00

59 lines
1.7 KiB
Python

from game.enemy import Enemy
from game.config import PATH_WAYPOINTS
WAVE_DATA = [
[{"type": "normal", "count": 5, "interval": 1.0}],
]
class WaveManager:
def __init__(self, wave_data=None, waypoints=None):
self.wave_data = wave_data or WAVE_DATA
self.waypoints = waypoints or PATH_WAYPOINTS
self.current_wave = 0
self.spawn_queue = []
self.spawn_timer = 0
self.wave_active = False
self.all_waves_done = False
def start_next_wave(self):
if self.current_wave >= len(self.wave_data):
self.all_waves_done = True
return False
self.spawn_queue = []
for group in self.wave_data[self.current_wave]:
for _ in range(group["count"]):
self.spawn_queue.append((group["type"], group["interval"]))
self.current_wave += 1
self.wave_active = True
self.spawn_timer = 0
return True
@property
def total_waves(self):
return len(self.wave_data)
def update(self, dt, enemies):
if not self.wave_active:
return
if not self.spawn_queue:
if all(not e.alive for e in enemies):
self.wave_active = False
return
self.spawn_timer -= dt
if self.spawn_timer <= 0:
enemy_type, interval = self.spawn_queue.pop(0)
enemies.append(Enemy(enemy_type, self.waypoints))
self.spawn_timer = self.spawn_queue[0][1] if self.spawn_queue else 0
def is_wave_complete(self):
return not self.wave_active and self.current_wave > 0
def has_more_waves(self):
return self.current_wave < len(self.wave_data)