游戏可以运行
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68
game/config.py
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68
game/config.py
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import pygame
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# Window
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WINDOW_WIDTH = 800
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WINDOW_HEIGHT = 600
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UI_TOP_HEIGHT = 40
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UI_BOTTOM_HEIGHT = 60
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GAME_HEIGHT = WINDOW_HEIGHT - UI_TOP_HEIGHT - UI_BOTTOM_HEIGHT
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FPS = 60
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# Grid
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CELL_SIZE = 40
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GRID_COLS = WINDOW_WIDTH // CELL_SIZE
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GRID_ROWS = GAME_HEIGHT // CELL_SIZE
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# Colors
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COLOR_BG = (34, 40, 49)
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COLOR_GRASS = (44, 62, 44)
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COLOR_PATH = (139, 119, 101)
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COLOR_GRID_LINE = (50, 58, 50)
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COLOR_WHITE = (255, 255, 255)
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COLOR_BLACK = (0, 0, 0)
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COLOR_RED = (220, 50, 50)
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COLOR_DARK_RED = (160, 30, 30)
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COLOR_GREEN = (50, 200, 50)
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COLOR_BLUE = (70, 130, 230)
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COLOR_YELLOW = (230, 200, 50)
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COLOR_PURPLE = (150, 50, 200)
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COLOR_ORANGE = (230, 150, 50)
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COLOR_CYAN = (50, 200, 200)
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COLOR_GRAY = (120, 120, 120)
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COLOR_DARK_GRAY = (60, 60, 60)
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COLOR_GOLD = (255, 215, 0)
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COLOR_HIGHLIGHT = (255, 255, 255, 80)
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# Game params
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INITIAL_GOLD = 200
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INITIAL_LIVES = 20
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TOTAL_WAVES = 10
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# Tower stats
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TOWER_DATA = {
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"arrow": {"damage": 20, "range": 120, "fire_rate": 0.5, "price": 50, "color": COLOR_BLUE, "name": "箭塔"},
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"cannon": {"damage": 80, "range": 100, "fire_rate": 1.5, "price": 100, "color": COLOR_ORANGE, "name": "炮塔", "splash": 60},
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"slow": {"damage": 5, "range": 130, "fire_rate": 0.8, "price": 75, "color": COLOR_CYAN, "name": "减速塔", "slow_factor": 0.5, "slow_duration": 2.0},
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}
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# Enemy stats
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ENEMY_DATA = {
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"normal": {"hp": 100, "speed": 2, "reward": 10, "color": COLOR_RED, "size": 12, "name": "普通兵"},
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"fast": {"hp": 60, "speed": 4, "reward": 8, "color": COLOR_YELLOW, "size": 10, "name": "快速兵"},
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"heavy": {"hp": 300, "speed": 1, "reward": 25, "color": COLOR_PURPLE, "size": 14, "name": "重装兵"},
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"boss": {"hp": 800, "speed": 0.8, "reward": 100, "color": COLOR_DARK_RED, "size": 20, "name": "BOSS"},
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}
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# Path waypoints (pixel coordinates)
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PATH_WAYPOINTS = [
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(0, 180),
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(160, 180),
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(160, 340),
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(400, 340),
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(400, 100),
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(600, 100),
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(600, 340),
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(760, 340),
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(760, 220),
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(800, 220),
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]
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