游戏可以运行

This commit is contained in:
2026-05-20 21:23:46 +08:00
parent e5aa78e8be
commit 804f9d87aa
7 changed files with 256 additions and 49 deletions

View File

@@ -1,22 +1,16 @@
from game.enemy import Enemy
from game.config import PATH_WAYPOINTS
WAVE_DATA = [
[{"type": "normal", "count": 5, "interval": 1.0}],
[{"type": "normal", "count": 6, "interval": 0.8}, {"type": "swarm", "count": 4, "interval": 0.3}],
[{"type": "normal", "count": 5, "interval": 0.8}, {"type": "fast", "count": 3, "interval": 0.6}],
[{"type": "swarm", "count": 10, "interval": 0.25}, {"type": "normal", "count": 5, "interval": 0.7}],
[{"type": "normal", "count": 5, "interval": 0.6}, {"type": "heavy", "count": 2, "interval": 1.5}, {"type": "boss", "count": 1, "interval": 2.0}],
[{"type": "normal", "count": 8, "interval": 0.5}, {"type": "fast", "count": 5, "interval": 0.4}, {"type": "swarm", "count": 8, "interval": 0.2}],
[{"type": "shield", "count": 3, "interval": 1.2}, {"type": "healer", "count": 2, "interval": 1.5}, {"type": "normal", "count": 6, "interval": 0.6}],
[{"type": "heavy", "count": 4, "interval": 0.8}, {"type": "fast", "count": 5, "interval": 0.5}, {"type": "shield", "count": 3, "interval": 1.0}],
[{"type": "swarm", "count": 15, "interval": 0.15}, {"type": "healer", "count": 3, "interval": 1.0}, {"type": "heavy", "count": 4, "interval": 0.7}],
[{"type": "normal", "count": 10, "interval": 0.3}, {"type": "heavy", "count": 5, "interval": 0.5}, {"type": "fast", "count": 8, "interval": 0.3}, {"type": "shield", "count": 4, "interval": 0.8}, {"type": "healer", "count": 2, "interval": 1.0}, {"type": "boss", "count": 2, "interval": 2.0}],
]
class WaveManager:
def __init__(self):
def __init__(self, wave_data=None, waypoints=None):
self.wave_data = wave_data or WAVE_DATA
self.waypoints = waypoints or PATH_WAYPOINTS
self.current_wave = 0
self.spawn_queue = []
self.spawn_timer = 0
@@ -24,12 +18,12 @@ class WaveManager:
self.all_waves_done = False
def start_next_wave(self):
if self.current_wave >= len(WAVE_DATA):
if self.current_wave >= len(self.wave_data):
self.all_waves_done = True
return False
self.spawn_queue = []
for group in WAVE_DATA[self.current_wave]:
for group in self.wave_data[self.current_wave]:
for _ in range(group["count"]):
self.spawn_queue.append((group["type"], group["interval"]))
@@ -38,6 +32,10 @@ class WaveManager:
self.spawn_timer = 0
return True
@property
def total_waves(self):
return len(self.wave_data)
def update(self, dt, enemies):
if not self.wave_active:
return
@@ -50,11 +48,11 @@ class WaveManager:
self.spawn_timer -= dt
if self.spawn_timer <= 0:
enemy_type, interval = self.spawn_queue.pop(0)
enemies.append(Enemy(enemy_type))
enemies.append(Enemy(enemy_type, self.waypoints))
self.spawn_timer = self.spawn_queue[0][1] if self.spawn_queue else 0
def is_wave_complete(self):
return not self.wave_active and self.current_wave > 0
def has_more_waves(self):
return self.current_wave < len(WAVE_DATA)
return self.current_wave < len(self.wave_data)