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Author SHA1 Message Date
3df3e4f560 游戏可以运行 2026-05-24 12:40:57 +08:00
4 changed files with 12 additions and 10 deletions

View File

@@ -83,19 +83,20 @@ class AIPlayer:
actions = []
player = self.battlefield.player
# Frontline units: attack enemy frontline > enemy support > capital
# Frontline units: non-archer attacks enemy support only, archer attacks all
for unit in ai.get_frontline_units():
if not unit.can_attack or unit.has_attacked or not ai.can_afford_attack(unit):
continue
enemy_front = player.get_frontline_units()
enemy_support = player.get_support_units()
all_enemy = enemy_front + enemy_support
if all_enemy:
killable = [u for u in all_enemy if u.current_hp <= unit.get_effective_attack()]
if unit.is_ranged():
targets = player.get_frontline_units() + player.get_support_units()
else:
targets = player.get_support_units()
if targets:
killable = [u for u in targets if u.current_hp <= unit.get_effective_attack()]
if killable:
target = min(killable, key=lambda u: u.current_hp)
else:
target = max(all_enemy, key=lambda u: u.get_effective_attack())
target = max(targets, key=lambda u: u.get_effective_attack())
self.battlefield.resolve_attack(unit, target)
actions.append(("attack_unit", unit, target))
else:

View File

@@ -296,8 +296,8 @@ class Game:
self.ui.selected_unit = unit
self.ui.target_mode = "attack"
targets = list(opponent.get_frontline_units())
targets.extend(opponent.get_support_units())
if unit.is_ranged():
targets.extend(opponent.get_support_units())
targets.append(("capital", opponent))
self.ui.valid_targets = targets
return
@@ -310,9 +310,10 @@ class Game:
if unit.can_attack and not unit.has_attacked and player.can_afford_attack(unit):
self.ui.selected_unit = unit
self.ui.target_mode = "attack"
targets = list(opponent.get_frontline_units())
targets.extend(opponent.get_support_units())
targets = list(opponent.get_support_units())
targets.append(("capital", opponent))
if unit.is_ranged():
targets.extend(opponent.get_frontline_units())
self.ui.valid_targets = targets
def _handle_deploy_click(self, pos):